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Promoting Accessibility Through a Virtual Empathy Experience

Promoting Accessibility Through a Virtual Empathy Experience

Accessibility tool helping IT teams and clients understand user challenges with inaccessible designs.

UX Strategy | User Research | Prototyping

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Currently looking for FT work

📍 Philly Tri-State Area

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Features

Gamified accessibility challenges with tasks to complete and mini recaps: color blindness filters, light sensitivity, magnification, screen reader view, or try keyboard navigation

Accessibility violation details

Digestible accessibility summary for clients

Role

UX Designer collaborating with 3 UX Designers and 1 UX Researcher

Duration

2 months

Business Context

The IBM Accessibility team enables the rest of IBM to create digital products that are usable by all individuals. They have outdated demo websites that do not reflect modern websites and therefore do not showcase the value of the IBM Accessibility Checker.

The objectives were:

Create an open and public digital experience that is current and can demonstrate the value of accessibility as it pertains to universal experiences

Highlight the MVP Design items that need to be considered for accessibility

Demonstrate the value of the IBM Accessibility checker and IBM's Equal Access Toolkit.

Problem Statement

Problem Statement

How might we show off the IBM Accessibility Checker in a way that appeals to potential users in a glance?

User Research

User Research

Define goals and conduct user interviews

First we questioned and delved deeper into what exactly is the IBM Accessibility Checker? Then we asked how IBM is currently showcasing the checker? Next we asked ourselves what exactly appeals to users? What do they need? And who are our users? These questions and many like it strongly based our research methodologies.

Research Summary

12 users

17 interviews

3 competitor analyses

12 users

17 interviews

3 competitor analyses

Phase 1: What is the current state of accessibility?

7 Sponsor Users (“Accessibility Advocates”)= 

2 developers + 5 marketers

Phase 2: What is the experience of typical developers?

6 More Developers= 3 “average” developers + 3 “advocate” developers

Phase 3: What are the current pain-points?

2 Advocate developers + 2 marketers 

Analyzing data via user personas

Before we began our user interviews we created our empathy maps based on our assumptions of our two original users, which were the developers and marketers. We decided to create an As-Is Scenario that helped us understand where best to focus our attention in the journey. It also indicated where we need to gather more information.

As a result of using this exercise, we discovered that the average developer experienced several pain points creating a negative feedback loop in their workflow when trying to implement accessibility standards.

Research findings

After we felt solid in our user research, we started to consolidate our quotes and insights and convert them into design goals that include need statements and success criteria for each persona.

Alex- Developer

Alex- Developer

Alex- Developer

Insights

Lack of incentives, not lack of interest, inhibits developers from learning about and implementing accessibility.

Accessibility errors come from not knowing what it’s like to use assistive technology.

Existing tools do not simulate the experiences of using assistive technology well enough.

Design Goals

What do developers need?: Developers and clients need a way to understand what it’s like to use assistive technology so they can empathize with users & understand how they can build experiences that are accessible to everyone.

How do we know we solved the problem?: Developers can visualize the impact of accessibility ​features on their digital products so they can implement ​accessibility earlier in their workflow.

Andie- Marketer

Andie- Marketer

Andie- Marketer

Insights

Empathy is built through experience.

Marketers often talk to high level executives who are more interested in high level overviews.

Design Goals

What do marketers need?: Marketers need a way to help clients understand the importance of accessibility so they can implement accessible design on their products & develop a culture of accessibility in their org.

How do we know we solved the problem?: Marketers can communicate the impact of accessibility, inspiring clients to engage IBM to help them maximize resources and reduce legal risks, extend market reach, and ensure product longevity.

Explore And Define Features

Explore And Define Features

Brainstorming how to address user needs

My prototype

After finishing up our needs statements and hills, as a team we started ideating. Therefore as a team, we decided to create our own prototypes and come back together to talk about them.


After realizing that some of our ideas were similar to each other we split into 2 groups, based on similarity. Another UX designer and I grouped together based on our gamification concept, while the rest grouped together based on the demonstration of the checker.

Gamification concept

Defined features

After each of our concepts were solidified into one idea we created our Developer and Marketer To-Be Scenarios which detailed the future user journey with our implemented solutions.


Result: Showing the value of the IBM Accessibility checker through a game experience.


The requirements are:

Redesigned site

Help users experience using assistive technology

Simplify checker results for clients

Promote IBM Accessibility Checker to potential users

Alex and Andie get to experience how a seemingly simple task like checking their bank account can take much longer than it needs to because the site is inaccessible.

Alex- Developer

Alex- Developer

Understand the impact of the inaccessibility in their present workflow

Look at what each violation entails and why its an issue 

Look at additional resources they can press fixed selected issues to see what it would

Andie- Marketer

Better push why accessible design is important

Send a more digestible information summary to their clients

Push for their clients to cultivate more of an accessible culture within their company

Strategy and Implementation

Strategy and Implementation

After we completed the to-be scenarios, we all worked to create the prototype. I sketched the game experience, created the UX strategy for the accessibility views, prototyped the game recap page and the entire screenreader flow using Figma.

Clearly defined UX strategy to impact

Next, I created a rough sketch of the finalized game experience. Then, I created tables for the three views to showcase the clear correlation between the different use cases, technical problems, and results. This helped direct everyone's attention so they could understand the intersections of the designs ad what they should be presenting for each view.

My rough sketch

UX strategy to map accessibility impact

Iterations and Screenreader View

Game Recap- Mid-fidelity wireframe

Game Recap- Hi-fidelity wireframe

Screen reader View

Furthermore, for the screenreader views I started by doing something similar to the table before in dividing the sections by accessibility status, the specific issue being resolved, and website visibility resulting in prototyping 16 screens.

By creating this user flow, I simulated the experience of using a screen reader for developers and marketers' clients so they can start to empathize with their end users.

The Official Virtual Empathy Experience!

The Official Virtual Empathy Experience!

Prototype video

Final User Journey

The game experience is driven by a side bar on the right that would include information about the challenge and the list of items they need to complete. Next after each challenge a mini recap would appear. In the very last challenge the user would be prompted to enter their own website to check for inaccessibility and how to fix it. Then final recap game page would encapsulate the summaries of all 3 web experiences the user experienced. It would also tell them what lessons they learned and the resources they can access.

Impact

With the newly designed site Alex and Andie's clients can use different assistive technology to get a glimpse of how people with different disabilities navigate an everyday site. They can use different color blindness filters, light sensitivity, magnification, screen reader view, or try keyboard navigation.


With our solutions, developers and clients are able to experience how users feel navigating 🗺 inaccessible websites.

 

More specifically developers are more knowledgeable 🧠 about resolving accessibility coding issues 💻 and clients are more empathetic ❤️ to their end-user.

currently looking for full-time work

Need help on a project?

📍 Philly Tri-State Area.

📍 Philly